motivation RSS

BREAKING BAD, Goal, Motivation, Protagonist, RAIDERS OF THE LOST ARK, Sympathy, Three Pillars -

There are three pillars to keep in mind when crafting story in such a way that the audience can engage. These are: Goal, Motivation, Sympathy. Goal is simply an understanding of what the protagonist is trying to do. This should be the engine of the A-story; our story is about the protagonist pursuing the goal. If we don’t even know what the character is doing, then instead of story it’s just incident; stuff happening. There is no plot or momentum. If the audience can’t perceive or understand what the protagonist is trying to do, it’s easy for them to get...

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elevate, intelligent characters, JURASSIC PARK, motivation, set-up, undeserved misfortune, unforeseen complication -

I’ve read a lot of scripts in which the core set-up is predicated on the characters being dumb and doing dumb things. In some genres (comedy, horror) this is usually fine, and perhaps even a plus. But generally it’s cheating; forcing stupidity onto the characters is an easy way to get the story ball rolling. The stronger approach is to elevate the set-up, and the way to do that is to make the characters as intelligent as possible. We can still get the story ball rolling, but instead of relying on easy choices, now we have to look for new...

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