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GIMME GIMME GIMME
In story development there is a term: gimme. A gimme is a story beat that’s built on a coincidence. There are big gimmes and small gimmes. Typically, a well-constructed story has room for one big gimme. Even then, the big gimme is usually found in the set-up, i.e. the coincidence that either creates the set-up, or gets our protagonist into the set-up. For example, in AVATAR our gimme is that Sully’s brother was fitted for a Na’vi avatar, so he’s the only person who can also inhabit it. In ALIEN our gimme is that Ripley’s ship the Nostromo just-so-happens to...
Your First 30 Pages...
I run one of the largest writers’ groups in Hollywood, with writers at all different skill levels. Every week the group hears 30 pages of a screenplay acted out by professional actors (like a table read), then the rest of the writers in the group gives notes on the pages. As you can probably imagine, people mostly present the first 30 pages of a feature. At this point I have heard nearly 1000 Act One’s, and in this article, I want to discuss what makes an Act One FLY or DIE. There are multiple things you need to accomplish in...